The kingdom of Pharloom is a sprawling vertical world, and every region Hornet climbs through has its own identity, enemies, and secrets. Spin this wheel to land on an early area like Moss Grotto or Bone Bottom, a mid-game region like the Deep Docks, Greymoor, or Shellwood, or a late-game zone like the Whispering Vaults, Mount Fay, or the Sands of Karak. You might also land on Songclave, the Underworks, Whiteward, the High Halls, Sinner's Road, or Blasted Steps, each a distinct stop on the climb to the Citadel.
This action cannot be undone.